Saturday, 14 May 2011

Above you can see that the "mouseTransformer.avi" works in Windows Media Player

more Problems Rendering...


This time it was with Adobe Premier.
I have encoded many video files previously with no problems. Everything was in tact.
This time, I seemed to get problems with the video format I wanted to Export.
I wanted to have it in standard MPEG2 format with 16:9 widescreen at resolution (1024 x 576) which included the audio.
I exported the Premier Project file like I have previously done with other projects but this time the audio was exported separately as you can see in the above image (mouseTransformer.m2v & audio mouseTransformer.mpa) which both work fine...but separately.

I then Exported the project into a standard MPEG file (mouseTransformer.mpg) which came out fine; with audio and video in tact and synchronised; but when I try to turn down the audio, nothing happens. Only if I "mute" the audio from the windows Volume Control panel, only then the sound stops. I also uploaded this file to YouTube, but the video was slightly corrupt in some place and the audio was also corrupt as it didn't sound anything like the soundtrack I have applied.

So I created a Uncompressed .avi file which was over 5GB in size; so I finally opted for the compressed .avi file (mouseTransformer.avi), which is almost 500mb in size. It works perfect if opened with Windows Media player. Also works with KMPlayer and various other programs I have opened the file with.
The only problem I had with that file is when uploaded it online. It seemed to compress to a 4:3 aspect ratio and not 16:9.

Corrupt Maya Turntable File

Script Editor error description.


The above image shows that there is an error with the file. This also happens with the previous version of the Turntable file I had. It also happened with the new turntable Maya file, but luckily I managed to render that one before the file corrupt again.


The above image is the only image I have from the original turntable idea I had. In the above image, the robot is standing in front of the mirror. My idea was for the robot to be looking at himself in the mirror and the camera to pan around him until it reaches the robots back; to which the camera then reveals that the robot has 2 huge poster/banners in the background of Bumblebee and Optimus Prime (Transformer characters) to give the impression that they are his idols.

Hypershade & Key Frame Animation (Graph Editor)

The above image shows the Hypershade in my project file in Maya. The images shows the amount of textures I have applied to my scene.


The above image gives you an outlook of the amount of key-frames I have implemented in the animation. Almost every key-frame has individually been aligned and its tangents altered, to fit the animation I wanted to achieve.
A Screenshot in Adobe Photoshop of some
of the layers used to create the DVD Cover.

Business Card

Business Card

Thursday, 12 May 2011

Lighting

I previously have had issues with lighting. Issues such as;
  • Using the wrong lights and wondering why it is not working the way I want them to
  • Positioning of the lights
I recently found great tutorials on lighting thanks to "Digital-tutors". Their tutorials helped me understand what each light did and what is the best way to use them. I had a habit of using Directional Light, but after going through these tutorials about lighting and the attributes each light has, I soon realized the lights that I needed in my scene.

In my scene I have used 3 different lights (4 Lights in total):
  • 2 point lights
  • 1 ambient light
  • 1 spot light
Point Lights:
  1. I used for outside the room, for when the door opens and the light shines onto the wall.
  2. I used as a light in the room. I didn't model a actual light in the room because during the animation, the light will not be present.
Ambient Light:
  1. I used this light because, in theory, when the door closes and the lights are turned off, you can't see anything...but i didn't want this in my scene; so i created an Ambient light which is dimly lit so you can see the objects in the scene. It still gives the illusion the room light is off without it going pitch black.
Spot Light:
  1. I used a Spot Light for the lamp I have modeled. When the robot comes to life, the light comes on and gives a spot light effect underneath the lamp. The light switches off when the robot heads back into the mouse.
Using these combination of lights, gave me the perfect lighting I imagined my scene to have.

Scenery part 3 ... Monitor & PC

Here is used basic box modelling technique. I wanted to create the monitor
similar to the one I have at home. I have an 42" LG LCD. The stand and neck
of the LCD is pretty much the same. It's where I got the idea for that.
The Screen is almost the same as well. Later when I texture the rest of my models,
I will decide whether to put the LG logo or not. For now, i'm opting not to as
I like it plain and surreal.
The PC, I used a lot of the Extruding technique to get the result above.
I extruded faces to get the DVD Drive, the Button in the middle front region
and also the air vent at the bottom.
I also added fin-like air vents on the side of the PC, but that is a seperate
object in its self.

Scenery part 2... The Lamp













This is the lamp i have at home. I used it as a
reference to model the one below.
I find it so much easier to look at an object
and model by eye and touch.

Scenery part 1..

I modeled a simple table (like the one I have at home) and also a keyboard to
which I used rough guidelines from keyboards references online and also
added my own twists as my idea as a whole i want to be more surreal than real.

I also modeled a Computer screen and a Desktop Computer to go with
the table, mouse and keyboard.

Here you can see the Keyboard UV's as well as the table texturing.



Sword Problem...

I encountered a problem with the sword.
Not so much the modelling, but it was the handle holes
that caused me a problem.
In the image below you see what the swords hole are like
and beneath that you see where the problem is.





In order to overcome this problem, i need to add
loops and connect them to each others ends.
The best way to achieve was to add divisions
to the faces. I tried adding quads, but that messed
up the geometry totally. So i added Tris and
used them to connect ends and make them
into quads, as demonstrated in the image below.



Idea for Final Animation

I have an idea for the final Animation.
I want to create an animation for the final sequence, which shows the mouse transforming into the robot and then moving around the table.
This will be based in a basic room with a door.
  • The door is open to start with.
  • A light is shining through.
  • The light in the room is turned off
  • the door closes.
  • the Mouse Transforms to robot
  • robot runs on the table, on keyboard, behind the monitor.
  • Door opens
  • robot transforms back to a mouse
this is the basic idea of the animation i have in mind.

Thursday, 17 March 2011

1st Submission Video

This is my 1st video Submission. There was a problem with the Batch Render as you can see on the body of the mouse, around the Logo, it is black with white dots. This doesn't appear when I render the images individually, but only when i Batch Render.
I will have to find a way around this problem in the next few days.


Wednesday, 16 March 2011

Arm idea

This image gave me the idea of how my robots arms should be and the way they will move.

This is mainly for the shoulder joint and I went from there.